Advanced Member pickers Posted July 7, 2018 Advanced Member Report Share Posted July 7, 2018 Hi, i have both height map and normals for a smart material. How do i include both in a smart material correctly? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 8, 2018 Report Share Posted July 8, 2018 HI Normal maps are commonly stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal. So you cant use normals maps with any mesh. The colors in a normal map represent the normals at each point coordinates of the mesh. Work best when tiled across 3D models that have a uniform direction in tangent space, like terrains or walls. On these models the UVs are not rotated; they are all facing roughly in the same direction. To get seamless lighting, rotated UVs require specific gradients in the normal map, which can only be created properly by baking a 3D model. If you need to create widgets try adding one map by layer (creating new layer). * Example attached BrickTest.3dcpack Quote Link to comment Share on other sites More sharing options...
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