Member Nite Posted September 5, 2018 Member Report Share Posted September 5, 2018 В Maya задал hard edges экспортировал и в fbx(FBX2014/2015) и obj. При импорте в ретопо руме, а далее запекании карт включаю Lock normal но эффекта никакого. Все равно применяется ко всей модели smooth edges. Quote Link to comment Share on other sites More sharing options...
Member Nite Posted September 6, 2018 Author Member Report Share Posted September 6, 2018 Пробовал еще и с Blender-а экспортировать, тоже самое Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 6, 2018 Report Share Posted September 6, 2018 All you need to do is increase the resolution in your layer before you import. In some cases, you can increase the resolution of the model before committing it to the scene in the dialogue box that comes up, by subdividing, but I don't find that useful. I almost never check 'merge without voxelizing,' but others have had trouble with this. The reason to merge without voxelizing is so that you can work in Surface mode. You can still voxelize it afterwards, but, again, the resolution of your layer might need to increase. Or import it using this command Quote Link to comment Share on other sites More sharing options...
Member Nite Posted September 7, 2018 Author Member Report Share Posted September 7, 2018 What you mean i don't understand. I need import mesh to retopo room from Maya( with hard edges from maya) and bake normal map. But lock normal in bake menu don't work. And baked normal map with soft edges on all mesh. Quote Link to comment Share on other sites More sharing options...
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