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Paint Room - Replace Mesh but keep layers ?


kevjon
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Hi

I've created several layers and painted my model with smart materials.

I've then decided to re-uvmap part of the model in Blender and re-export to fbx.

Is it possible to replace the model that is in 3d Coat with the updated exported model from blender and apply all the layers to it ?

The uvmap name on the updated model is the same as the one in 3D coat

Edited by kevjon
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Thanks Carlos for the suggestion

Unfortunately it didn't work in this case. The error I get is:

"The imported object does not match the object in the viewport. The imported object with the new UV-set must have the same vertices and faces order"

I don't really know what that means to solve it. I tried with both obj and fbx formats and get the same error.

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I just found a solution.

Use the layers menu export your

  • All layers Color to psd,
  • Metalness and Roughness to TGA

Imported your updated model via File > Import Object.

Then use the layers menu to import the color, metalness and roughness to the new uv set.

The you can delete you previous model from the paint object dialog.

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