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NEED HELP


milachristensen
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Hi, Could someone let me know how to have this Text that is on my Smooth Shaded view back to the way it use to be please. I just installed the latest Professional version and now everything has this glossy text that just prevents me from seeing the real gloss finish. Very hard to distinguish the surfaces when I start applying anything with depth and height.

This screenshot shows how everything loads and has this russian text all over it. The default base model colour is extrenely darker that I recall also. How do I adjust this stuff please.

image.thumb.png.75f78d29dcbe90cd79638de40f21622d.pngimage.thumb.png.3408e8f85ab53f354f3de34e6482da3e.png

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Thank you Carlosan. Yeah, I had it selected and that was what it looked like. I must have lost the default HDR in the re-install process. As I loaded one of my Daz3d ones (Orestes Sunny Skies), and now the lighting is all back to normal. I must have wiped out the default one some how. I haave no idea where to begin looking for the default one. But it's all good again. Thanks for the response.

The models are nice and gray again too! :)

image.thumb.png.4c24e75ecac60a7b5c83770ffe01aec6.png

 

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I didn't even look there. Will give it a look. Thank you. Have an image series rendering atm. Will look at this again in the morning.

Thanks again Carlosan. That's probably all it was in the first place. I remember looking at all that a couple years back and kind of forgot how I had it set up.

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On 12/25/2018 at 9:23 PM, kevjon said:

Layers -> Import ( color,  roughness, metalness, depth).

On import it will allow you to select which uv map to import to.

hi and thank you

I import them but there is no textures displayed on the screen ..so to how to display them like picture and how to export again the final results

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nobody understand me...please im newbie to 3d coat and i want to bake materials to texture(smart materials) ., and I found myself with a group of textures(color,  roughness, metalness ...) what should I do next ..i want only 1 texture with materials inside.. can someone please  explain to me step by step how to get that texture?

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Not too familia with the import thing you have tried. But as long as it is for the same mesh, you should get a bunch of extra layers show up as I noticed when took that route. Until you find the correct way, you could just try this simple one to get the easy texture to export with your model. I found it extremely easy to just add the tiles (colour/normal/gloss, etc), to a new Smart Material (set to UV not cube etc) and paint the model with the fill brush. I lay caracter base textures the same way. Easy to add extra stuff too in your layers. Hope this helps a bit.

This guy has lots of cool tuts. You might find the exact thing here.

If you maybe go to tutorial 22 in the list.

Edited by TrevorD
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