Member BenR Posted January 25, 2019 Member Report Share Posted January 25, 2019 In the Sculpt room, I used "Fill Hole" the wrong way. Imagine you have a corner of a room. Then place a polygon completely covering the corner and intersecting the walls. The back side of the polygon is facing you (you are on the outside). So I have a polygon like this covering up my "corner". The corner full of the shapes that I want. I assume "back side" is defined by the side that is not shaded and also the side that I can not select using, for example, the "Poly Remove" tool. Since the back side is facing me, I can't see it until I flip my model around, and I can't select. I am not sure about the exact rules of selecting polygons, but I assume that I can only select them from the "front" side. When I try to select the polygon by looking at my geometry from the other side, I keep accidentally selecting polygons that I want to keep. Can anyone help with with this in particular and with polygon selection in general? Thank you! Quote Link to comment Share on other sites More sharing options...
Member BenR Posted February 28, 2020 Author Member Report Share Posted February 28, 2020 Hi so it has been a year and I am trying to use 3d coat again. How can I select polygons from the back side? I need to clean up imported scans and I have a lot of junk polygons to remove. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 28, 2020 Report Share Posted February 28, 2020 Hi Select View > Backface culling to see backpolys. And On Stroke Settings turn off > ignore back faces. Quote Link to comment Share on other sites More sharing options...
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