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This is a 3d rendering of Brom's concept artwork "Strik" for his card game "The Dark Ages".  Modeled in 3D Coat and Blender. All Texturing was done in 3D Coat using smart materials. Some baking done in Blender and some in 3D Coat. Rendered using Cycles, and posed using Rigify addon (Nathan Vegdahl, Lucio Rossi, Ivan Cappiello) inside of Blender.

Strik_Presentation.png

Strick_Panel_Presentation.png

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Awesome work! 3dcoat/Blender offers a great workflow.  Nice to see you demonstrate that! 

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