Member tritochke Posted September 28, 2019 Member Report Share Posted September 28, 2019 Hello everyone Recently I've been working on a very detail rich character and with that in mind I had to have more then 50 different layers in combination with external NM and AO maps baked outside 3DCoat. Now what I've noticed is that 3DCoat is not really respecting my ID maps which were created for several different mesh elements on this character above certain layer count. Is this something well know to this community ? I couldn't find relevant post anywhere on forums :(. Issue is pretty simple, If I want to use clip mask with my layer and I navigate to my desired clip ID for some strange reason 3dcoat doesn't select the one I chose but a random ID which renders clip mask workflow somewhat broken. I'm working with pbr in mind, my textures are all 4k and scene is really heavy so I'm not sure is this issue related to layer count or size of my document ? thank you for your help, any idea could potentially help out N. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 29, 2019 Report Share Posted September 29, 2019 Hi Are you using latest version 4.9.5 ? Quote Link to comment Share on other sites More sharing options...
Member tritochke Posted October 3, 2019 Author Member Report Share Posted October 3, 2019 On 9/28/2019 at 3:56 PM, tritochke said: Hello everyone Recently I've been working on a very detail rich character and with that in mind I had to have more then 50 different layers in combination with external NM and AO maps baked outside 3DCoat. Now what I've noticed is that 3DCoat is not really respecting my ID maps which were created for several different mesh elements on this character above certain layer count. Is this something well know to this community ? I couldn't find relevant post anywhere on forums :(. Issue is pretty simple, If I want to use clip mask with my layer and I navigate to my desired clip ID for some strange reason 3dcoat doesn't select the one I chose but a random ID which renders clip mask workflow somewhat broken. I'm working with pbr in mind, my textures are all 4k and scene is really heavy so I'm not sure is this issue related to layer count or size of my document ? thank you for your help, any idea could potentially help out N. Yes, indeed I am using latest version Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 6, 2019 Report Share Posted October 6, 2019 I cant replicate sorry, what if you Dock Blending to another UI location ? Quote Link to comment Share on other sites More sharing options...
Member tritochke Posted October 9, 2019 Author Member Report Share Posted October 9, 2019 Hi Carlosan I cannot replicate this issue here as well, sry about that, problem is that my scene was so big ( 7gb ) that 3dcoat just decided that my 32 gb ram is not enough anymore and therefore i couldn't replicate issue. I will definitely keep your suggestion in mind if and when this issue happens again.Many thx N. 1 Quote Link to comment Share on other sites More sharing options...
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