Advanced Member pickers Posted October 29, 2019 Advanced Member Report Share Posted October 29, 2019 Hi, Is it possible for 3d coat to bake all the normals, AO and base color whats not into a single color texture? Either in sculpt room (export depth Y) or UV map based in the paint room. Similar to what you get from a direct print screen of the scene WYSIWYG. This is not about texture packing into individual RGBA channels. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 29, 2019 Report Share Posted October 29, 2019 As i remember no, but you can export all layers as psd from Layers > Export for further blend on any external 2D app. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 29, 2019 Report Share Posted October 29, 2019 You can try also Export> Export Layers w/Depth, Color, Gloss Quote Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted October 31, 2019 Author Advanced Member Report Share Posted October 31, 2019 Thanks for helping. I think i will give this a pass. I cant find any useful information for merging PSD layered file in Clip studio pro. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 1, 2019 Report Share Posted November 1, 2019 Hope this help Basics of blending modes Merge selected layers Quote Link to comment Share on other sites More sharing options...
Advanced Member pickers Posted November 1, 2019 Author Advanced Member Report Share Posted November 1, 2019 Basic blending wouldnt work for normals. Maybe for AO. It gave me an idea to try it out in Substance designer. Thanks for the help. 1 Quote Link to comment Share on other sites More sharing options...
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