New Member huiAPPOAJx Posted January 21, 2020 New Member Report Share Posted January 21, 2020 Hey, I have a problem with baking a normal map (from sculpt) on my mesh I unwrapped in UV room, I see no option to port that completed retopoed and unwrapped mesh to Retopo room and bake the normal map. Every time I try to bake normal map, the program makes its own unwrapping which is obviously wrong and I don't have any option to choose the already done mesh from UV room. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 21, 2020 Report Share Posted January 21, 2020 Hi You need to use Retopo Room to perform bake process. UV room works as extension of Paint Room, and let you to modify any previously created UVmap Quote Link to comment Share on other sites More sharing options...
New Member huiAPPOAJx Posted January 21, 2020 Author New Member Report Share Posted January 21, 2020 Now I have a problem with UV sets not exporting properly from 3D Coat. I have currently 4 UV sets, in 3 of them there is a part of an object but one is empty and I cannot delete it no matter what. Also when I open the exported object in Maya, there is only one UV set named "map1"... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 21, 2020 Report Share Posted January 21, 2020 If your model have uDims, switch on Export UVsets as Tiles. Quote Link to comment Share on other sites More sharing options...
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