Advanced Member MatCreator Posted May 10, 2020 Advanced Member Report Share Posted May 10, 2020 (edited) hello everyone. possibly another bug?!? i imported a model into 3d coat, did some basic painting to it and exported, no issues. however, i imported the painted model into zbrush, and zbrush gave me "the imported mesh contains unused vertices" prompt. what did i do while painting to cause this to happen? i had been working thru the model prior and went thru a few steps to make sure i received no error messages on import into UVMapper Free, ZBrush and 3DCoat, so was surprised to see the exported mesh once painted got the prompt on import into zbrush. any clue as to what caused this and how it can be avoided in the future?!? also to note, the same mesh imported into 3d coat that is painted on does NOT initiate the prompt in zbrush, just the exported mesh that was painted on. Edited May 10, 2020 by MatCreator Quote Link to comment Share on other sites More sharing options...
Advanced Member MatCreator Posted May 10, 2020 Author Advanced Member Report Share Posted May 10, 2020 dont know if inspecting the files would help, but here they are... Human Male.zip Silver.zip Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 10, 2020 Report Share Posted May 10, 2020 Hi Model content Non-manifold geometry and duplicate vertices. Weld vertices on any external app before import it. Quote Link to comment Share on other sites More sharing options...
Advanced Member MatCreator Posted May 10, 2020 Author Advanced Member Report Share Posted May 10, 2020 ok... trying to follow, please bare with me (and i truly appreciate the help and advice =) i imported the original model into both zbrush and 3dcoat, no problems or issues. its only after i import into 3d coat, paint and export that the mesh has an issue when imported into zbrush. is there a function in 3d coat during export that i am missing to fix this? whatever issue there is, its NOT happening to the original mesh if imported into zbrush, so this must be happening during a process on 3d coats end. or im assuming... again, many thanks. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 10, 2020 Report Share Posted May 10, 2020 no, as i know there isnt. May be you found a bug. Which version have you installed ? - Original Human Male with edge cuts welded. Human Male.zip Quote Link to comment Share on other sites More sharing options...
Advanced Member MatCreator Posted May 16, 2020 Author Advanced Member Report Share Posted May 16, 2020 4.8.37 and my most sincere and humble apologies for the delayed response... 1 Quote Link to comment Share on other sites More sharing options...
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