Member Nicolas Jordan Posted July 21, 2020 Member Report Share Posted July 21, 2020 (edited) I'm a bit of a newbie here. Is there a way I can increase or decrease the subdivision of my model after I bring it into the paint room in 3D Coat if I didn't subdivide it when first imported? Edited July 21, 2020 by Nicolas Jordan Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 21, 2020 Report Share Posted July 21, 2020 Hi It is not possible, sorry. You can change the resolution of textures using Textures > Mesh & Texture Resolution Quote Link to comment Share on other sites More sharing options...
Member Nicolas Jordan Posted July 21, 2020 Author Member Report Share Posted July 21, 2020 Thanks for answering. The reason I though it could be changed after is because when you load a model for painting it lets you set the "initial subdivision" which suggests that it can be changed later. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 22, 2020 Report Share Posted July 22, 2020 For that process, the input differ. Use this option: Paint MicroVertex PPP mode is not for exporting real tessellation depth geometry that was created but the creation of normal maps. Micro-vertex mode for exporting real tessellated geometry that has the real displacement. Quote Link to comment Share on other sites More sharing options...
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