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[Solved] Tiling Textures


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Hey All love 3dcoat btw, but I am having a fairly large issue.  I do alot of environment work and the surfacing tool where you can create tiling textures doesn't seem to working like it should.  I'd expect this work similar to the wrap functionality in zbrush, am I missing something?

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Another issue too is that because we dont have a wrap functionality we need to work destructively for example this.  3d coat is amazingly powerful if we could get something that would allow use to leverage some kind of wrap functionality, and instancing on a vox/mesh sub level it would be huge for environment art  

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On 7/29/2020 at 5:48 PM, Andrew Shpagin said:

29.07.20 4.9.56

- Important symmetry addition - "Translation symmetry". It is enabled obly is beta tools enabled. It allows to paint/create periodical structures in space.

 

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37 minutes ago, Silas Merlin said:

This is the more interesting use imho 

image.thumb.png.88395d43eaa264b4c3a4fffb99d5abc7.png

leave it a 100 if you are at default scene scale, I use scale 100 hence why I need to set step to 1
 

The tiles from splash screen are good when you use only colour. They cause artifacts as soon as you try to sculpt.
the translation symmetry method above is perfect for sculpting to export depth. No artifacts.

 

 

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