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Exporting FBX changes origins


Init3342
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Hi,

I am trying to develop a workflow from Blender -> 3DC -> Unity using FBX.

In unity when I import my FBX from blender the origins of my model are fine:

image.png.f8d8949a3a6e903272f2a10e2518bd7a.png

However when I go through 3DC and export as FBX the origins are changed!

image.thumb.png.43ee38bda2538f1f9a6766d48ff94074.png

In 3DC version 9.55 I do the following:
Paint: File -> Import Object -> import the FBX file from blender
Paint: File -> export objects and textures
Notice I tick the "Use Source Positions". How is it that these positions are able to change if this is ticked??
image.thumb.png.d17f3925d96851486a1e0631c48fea41.png

I have tried so many permutations of blender export settings and 3DC export settings. I can only manage to get it working if I import the FBX from blender into Unity. As soon as 3DC touches it, the FBX origins become corrupted.
I have uploaded the blender file, blender exported FBX and 3DC exported FBX.

testing3dc.fbx

testing.blend

testing.fbx

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