Member Ajitesh C Posted October 13, 2020 Member Report Share Posted October 13, 2020 I wanted to export my 67 million tri count sculpt but it crashes while exporting. I 3D coat 4.9.60 (Steam version). I have tried both OpenGL and DirectX 64 versions. And the crash occurs for only object and other layer export fine. It say I am out virtual memory which i have allocated around 24 gigs and did experiments with increasing the memory which didnt help much. The crash report (attached below) Also when i turn on or off the paint layer in paint room, my previous blockout sculpt appears with poylstreaching artifacts (Sequence order i1>i2>i3) attachments below. Sys Specs: Core i7 6700 RAM 16GB GPU GTX 1080 Would really appreciate if someone helps. Log.txt Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 13, 2020 Report Share Posted October 13, 2020 Hi Your issue was reported at support@3dcoat.com Please contact it to keep informed. Thx Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 13, 2020 Report Share Posted October 13, 2020 Try exporting from Sculpt room, no Paint room. Hope it help Quote Link to comment Share on other sites More sharing options...
Member Ajitesh C Posted October 14, 2020 Author Member Report Share Posted October 14, 2020 Tried exporting from sculpt room, didnt work. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 14, 2020 Report Share Posted October 14, 2020 Sculpt Tree RMB over the layer > export selected layer Didnt work ? Quote Link to comment Share on other sites More sharing options...
Member Ajitesh C Posted October 14, 2020 Author Member Report Share Posted October 14, 2020 What i meant was that the same crash occurs when exporting from sculptroom. Quote Link to comment Share on other sites More sharing options...
Member Ajitesh C Posted October 14, 2020 Author Member Report Share Posted October 14, 2020 I baked the AO with sphere and also tried separate paint objects but the bake has black patches that somehow are foll owing the topology, but normal bake is fine as you can see in the images below. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 14, 2020 Report Share Posted October 14, 2020 Is show voxels on Paint room turned off ? Quote Link to comment Share on other sites More sharing options...
Member Ajitesh C Posted October 14, 2020 Author Member Report Share Posted October 14, 2020 AO is fixed, thanks. Unfortunately i am not able to export the sculpt. Anyways, thanks for your support. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 14, 2020 Report Share Posted October 14, 2020 can you share the project to take a look ? //edit bug reported. In this case, it is better to export decimated sculpture. And use obj (or stl) instead of fbx. It is less memory consuming. Quote Link to comment Share on other sites More sharing options...
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