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I need some help please as a newbie. I want to make my own shaders complete with 3d rendering of textures such as brickwork grooves and distortions. I have no idea what i am doing and how. the tutorial videos i have found confuse me massively :( 

please help this artist learn a new medium :D

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At the moment, I do not think you can apply a Shader texture to your model.

Unfortunately, 3D-Coat does not have a ZBrush Noise Maker system. However, you can do some things to inflate (sculpt) the surface of the mesh:

1) Try to use Smart Material with Depth, but in my tests you have to use Cube Mapping or From Camera projection type (if cube mapping does not work). Always try to set a high depth. Generally, when printing details will be smoothed or lost, so depth is important.

2) Use in Sculpt Room:
  - Stencils: Apply the textures you want. (Always choose PNG, TIF, EXR with 16-bit)
  - Alphas: Apply alphas with PNG, TIF, 16 bit EXR for good quality
  - Brushes: Live Clays - You have the option to use alpha in conjunction with the Noise option enabled. Noise will allow you to choose some type of different textures.

Not much, but I hope it helps.

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