Member voxinbain Posted June 20, 2021 Member Report Share Posted June 20, 2021 Hello! Why is my texture so duplicated with overlay? I am using a cube mapping. (I can't use uv mapping in my case as the texture is stretched for some reason, maybe the uv is stretched a little, but that already happened with the correct uv). Quote Link to comment Share on other sites More sharing options...
Member voxinbain Posted June 20, 2021 Author Member Report Share Posted June 20, 2021 (edited) And here's the strange thing, when I use uv mapping it doesn't happen, I also tried another texture and there is no overlay either. The uv itself does not contain overlapping parts. Re-unwrapping the model is also not an option... Edited June 20, 2021 by voxinbain Quote Link to comment Share on other sites More sharing options...
Member voxinbain Posted June 20, 2021 Author Member Report Share Posted June 20, 2021 Еried another texture and again this effect ... Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted June 20, 2021 Advanced Member Report Share Posted June 20, 2021 It's how box mapping works. try it on box or sphere model to understand how it works. You need uv mapping for perfect textures 1 Quote Link to comment Share on other sites More sharing options...
Member voxinbain Posted June 20, 2021 Author Member Report Share Posted June 20, 2021 (edited) 1 hour ago, sprayer said: It's how box mapping works. try it on box or sphere model to understand how it works. You need uv mapping for perfect textures Thanks a lot for the clarification! I have already tried another uv and a different format, but only the place of the effect has changed. Yes, seems I will have to use a uv mapping. Only now it is not clear why texture stretching occurs in some places. I used a smart unwrapping in a blender, no stretching or deformation ... In general, this is the main reason why I wanted to use the cube mapping, there were no such deformations with it. Edited June 20, 2021 by voxinbain Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted June 21, 2021 Advanced Member Report Share Posted June 21, 2021 If you share model maybe someone may take a look. You need to have proper unwrapping with same texel size and make sure you are using square aspect texture. You can also open uv editor in 3dcoat and see why it stretch. 1 Quote Link to comment Share on other sites More sharing options...
Member voxinbain Posted June 21, 2021 Author Member Report Share Posted June 21, 2021 (edited) 4 hours ago, sprayer said: If you share model maybe someone may take a look. You need to have proper unwrapping with same texel size and make sure you are using square aspect texture. You can also open uv editor in 3dcoat and see why it stretch. Thanks again! I apologize, I double-checked the model in a blender and it turned out that there are stretched uv... I don't know now if it's worth redoing everything or leaving it as it is ... I used smart unwrapping and angle limit 89 ... when angle limit 66 was applied everything turned out to be correct! Sorry for misleading! I wonder why this happened? But that's another story, the question is not about 3d coat. Edited June 21, 2021 by voxinbain Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted June 21, 2021 Advanced Member Report Share Posted June 21, 2021 (edited) You are welcome. Not sure about Blender i am in 3ds max =) but in 3dcoat very easy to unwrap. Many professionals even zbrush users using it because of painting and retopo\unwraping tools. Edited June 21, 2021 by sprayer 1 Quote Link to comment Share on other sites More sharing options...
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