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Dual quaternion skinning applied in Voxel pose mode


rb452k
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XSI is very handy in this regard. It was one of the reasons I was switching over to it. The other reason was, it wasn't owned by AD at the time. Now they do, and now I don't have any interested in it, lol.

Anyway, I would love to see something like this in other packages. But I'm just not certain how it would apply to 3DC. Could you give some examples of why you think it is needed in 3DC?

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I dunno how usefull this would be, you'd need a toggle so you could turn it on and off. It makes a huge mess of some joints. would it really help when its so easy just to rebrush the joint. I have to admit tho its pretty damn sweet tho :)

XSI is very handy in this regard. It was one of the reasons I was switching over to it. The other reason was, it wasn't owned by AD at the time. Now they do, and now I don't have any interested in it, lol.

XSI's great indeed. AD has maintained the dev team so hopefully it will keep being good. That license must have cost you some. im suprised your so flippant about abandoning it.

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