rb452k
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Everything posted by rb452k
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OK, here's a sneaky tip then I use the "extrude tool" with a pointy brush (curved profile) and extrude the edge a little, then use vox pinch on it - try it Cheers! Ren
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Yoshimitsu? For sharp edges try the "vox pinch" tool.
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Dual quaternion skinning applied in Voxel pose mode
rb452k replied to rb452k's topic in Feature requests
Bumping this so andrew sees it -
Just thought about this. Here's an example of dual quaternion skinning: http://isg.cs.tcd.ie/projects/DualQuaternions/ good example of the difference between linear & dual quat here: http://www.youtube.com/watch?v=LoVVM6moID8 I think this would be good for posing voxel sculpts without losing volume. What do you think? Cheers! rb452k
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Another thing from today
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Ok here's a back view: And something else I've been messing with: No details on game I'm afraid, still all preprod stuff! Cheers!
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Here's the first, for a game I'm working on. Cheers! Ren
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3D-Coat 3.0 ALPHA
rb452k replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
What is DP? I can't find by searching! -
Pretty sweet! What are the approx. costs on this?
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I could kiss you! Thanks so much, thought it was gone for ever! (or gonna be a hassle to get back anyway ) Cheers! Ren
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AAAAAGH! I made an error & didn't have a backup copy! I have sliced a chunk out of my voxel sculpt like this: Can I fix it somehow & get it back to being symmetrical? Cheers! Ren
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Will do this when I get home, thanks Andrew!
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Hi there, Is it possible to run 3d coat on this hardware? I'd love to run 3d coat on my lil' tablet pc. But Both direct X & open GL versions fail to run with shading errors. Is it possible? Cheers! Rich
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Excellent stuff, I had to fire it up & have a quick go with transpose
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Thanks! I acutally tried this & it worked exactly how I wanted, so I am all happy! Cheers! Ren
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LOL, ignore this, I just did the operation & it works how I wanted This product just gets better the more stuff I find
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OK, but that would get me a low-res paintable mesh - is it possible to get the hi-res mesh?
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OK, but how do I get the hi-res detail from the volumetric sculpt? Am I missing something?
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Quick head model sketch. I continue to try & find a workable method to get this into a sculptable mesh! Suggestions/help greatfully received! Cheers! Ren
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Hello there! Is there a preferred method of doing this? To get to a sculptable/paintable mesh for finer detail work? Something to do with the "big mesh" import function? Is anyone doing this? Cheers! Ren
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Very nice. From the thumbnail it looked like dripping flesh!
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I tried the UV tools in 3dcoat & liked them, I found keeping a UV set on an imported model gave draw errors, so I let 3dc do it's own UVs. My preffered method at the moment goes something like this: 1. model in max/maya 2. Do UVs in 3dcoat 3. export back to max, re-organise UVs to suit me. 4. Work in 3dcoat 5. bring hi-res mesh out of 3d coat, textures & all. 6. Bake textures onto low-res mesh (and normals) within max. Seems to work for me
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Hi there! I'm trying out the alpha to see how I can use it to make stuff for the games I work on. That's a skull model I made in volumetric sculpt in about an hour (from a sphere) and then retopo'd a low-res & made a normal map, as I'd use in game. The green one is volumetric, the white ones are hi-res & low-res with normal map! I am enjoying this program a lot Cheers! Ren