Member jdoublej Posted August 11, 2021 Member Report Share Posted August 11, 2021 I oringally posted this question in another section of the forum, but probably should have posted here, my apologies for this. When I start to have many different objects in my sculpt tree regardless of poly count/voxel count, the time it takes to save is so long that the scene becomes unworkable. Can anyone suggest a way to fix this? My computer specs: Gforce RTX 2080 Super , Nvidia Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz 3.60 GHz 32.0 GB Thanks a lot, -Josh Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted August 11, 2021 Reputable Contributor Report Share Posted August 11, 2021 I would send the file to support to see if the problem also is on their end. 3DC-Help Menu----Send file to support "at" 3dcoat.com. The process will upload your file and give you a text box to put info into. Quote Link to comment Share on other sites More sharing options...
Member jdoublej Posted August 12, 2021 Author Member Report Share Posted August 12, 2021 Ok thanks Digman, I didn't know about this option I'll go ahead and try sending to support. -Josh Quote Link to comment Share on other sites More sharing options...
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