jdoublej
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Very Long save times
jdoublej replied to jdoublej's topic in New Releases, Bugs Reports & Development Discussion
Ok thanks Digman, I didn't know about this option I'll go ahead and try sending to support. -Josh -
I oringally posted this question in another section of the forum, but probably should have posted here, my apologies for this. When I start to have many different objects in my sculpt tree regardless of poly count/voxel count, the time it takes to save is so long that the scene becomes unworkable. Can anyone suggest a way to fix this? My computer specs: Gforce RTX 2080 Super , Nvidia Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz 3.60 GHz 32.0 GB Thanks a lot, -Josh
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When I start to have many different objects in my sculpt tree regardless of poly count/voxel count, the time it takes to save is so long that the scene becomes unworkable. Can anyone suggest a way to fix this? My computer specs: Gforce RTX 2080 Super , Nvidia Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz 3.60 GHz 32.0 GB Thanks a lot, -Josh
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yeah,...well to be honest sometimes the slow down happens in the very beginning of the sculpt,..so it may be as light as a feather and i go to reboot my machine, and it will work fast again for another 30 min,..then reboot my machine, in a constant annoying cycle,..so the scene size doesn't really impact this.
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I"m using DX,...So I guess I can give GL a shot. It is not particular to any one project,..its across the board... thanks -Josh
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yes,...I"m using the latest version. Well its the latest beta,..but it does say 4.8.20,....
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Hi,..I am getting a slow down after using 3d coat for a certain period of time, roughly 30 min or more,..but sometimes much sooner than that, sometimes quite a bit later,..still, the only way to keep working after this chugging and grinding to a halt (in any mode, voxel surface or otherwise) is to reboot my computer,,,which is a giant hassle when I'm trying to work. I have a G-Force 1080 Card, and you can see all my system specs and memory in the attachment to this post...If anyone can suggest how to fix this problem that would be awesome! thanks. -Josh
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V4.5 BETA (experimental)
jdoublej replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I think proxy reduction is a great thing...the main issue (besides exploding if you use the scratches tools) is that decimation doesn't faithfully propagate back up to the original sculpt whatever sculpting you do in that mode generally gets washed out too much...so 'reduction' is a better option,..the only problem with that is that 2x is often still too low poly for most things other than macro changes...and it doesn't take into account whatever tessellation happens from remove stretching or live clay...if this aspect of 3d coat can be improved to account for these issues...i think it would be a HUGE upgrade,..i think everyone who loves subdivisions in zbrush would find a lot of interest in this. I know this is probably a tough thing to work on; perhaps a good compromise would be to allow for reduction options less than 2x, like 1.2, etc....I'm not a programmer I dont know if this is even possible,..but if it is that would be great. thanks, -Josh -
V4.5 BETA (experimental)
jdoublej replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
not sure if this has been addressed on this thread or not,..but I'm finding that my brushes feel very different in the last few builds since beta19...I've made tons and tons of custom voxel and surface brush presets in beta18 and earlier; is this to be expected that all the brushes have a different feel? Because of this I reverted back to beta 18 til I figure out what's going on...if anyone on this forum has info on this, feel free to chime in,.. thanks, j -
V4.5 BETA (experimental)
jdoublej replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Phil, hey, its my bad, i didn't read the description or specifications on installing because I've done so many upgrades without needing too, and given that it was a jump from 18 to 19, i didn't think it would be so drastic...I didn't use migration master, but for when I upgrade at home I will use that. -
V4.5 BETA (experimental)
jdoublej replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Installing this version blew away all my presets and user data, and requires me to register again...is there any way to retrieve this lost data? -Josh -
carlosan, thanks for that,..i never thought to look at the extensions.
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Also, does anyone know how to save out my custom pbr materials? It sounds really obvious,..just can't see where to do this.
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V4.5 BETA (experimental)
jdoublej replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Carlosan, hey a bit that I left out of my post,..is that it seems to not work with multiple uv groups,..it will import, but it wont modulate the pbr painting after the first uv set has its ao imported... -
V4.5 BETA (experimental)
jdoublej replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Does anyone know whether its currently possible to for 3d coat's PBR painting to work with externally imported AO and curvature maps? I try importing them, and certainly they do import,..but the pbr materials dont seem to adhere to the AO or curvature (painting is not varying based off of the greyscale changes in either map). I end up having to bake AO over the entire object, which means if there is say a head band going over a character's head, there will be everytime a dark mark under the headband, and there doesn't seem to be a way to bake AO on individual objects..Also it does take a long time. Even after I have baked AO maps in xnormal (for rendering in marmoset, and other uses) I'm forced to rebake in 3d coat if I want to paint properly, and if I import a new object, I need to rebake all over again...And the same can be said for the curvature map...Is anyone else getting this problem, or is there an option or step I am missing? I know the beta isn't finished, but I wanted to inquire about this in case there is a solution available. thanks, josh -
Sticky hotkeys don't work well !
jdoublej replied to rubeos's topic in SOS! If you need urgent help for 3DCoat
Cool, thanks for reporting that Carlosan -
Sticky hotkeys don't work well !
jdoublej replied to rubeos's topic in SOS! If you need urgent help for 3DCoat
You have to delete your 3d coat folders...delete the one in your program files directory and delete the 3d coat folder in your my documents (you may want to backup a duplicate)...try that...I do agree, its an annoying problem...and if I reopen that suspect file...its back again i go to reinstalling... -
Sticky hotkeys don't work well !
jdoublej replied to rubeos's topic in SOS! If you need urgent help for 3DCoat
Rubeos, I have the exact same problem...its actually linked to a specific file I was working on...so I reinstalled 3d coat,..but if I reopen the problematic file,...it reverts to that annoying sticky key thing, and yes the time between each brush switch becomes longer and longer...this is an error,..just something 3d coat can run into...save out u're presets and hotkeys,..reinstall, reload u're hotkeys and presets and stay away from that problematic file; right now I have to finish my problem file in zbrush,..seems that even dynameshing it, zremeshing it, decimating it, and bringing it back in still breaks the hotkeys in 3d coat....i hope this gets fixed permanently at some point! -j -
I'm having the problem where my hotkeys are working like 'sticky' keys
jdoublej replied to jdoublej's topic in General 3DCoat
gdball, I've been using 3d coat since the first version came out; never until today have I had a problem with the hotkeys like this. I think its probably an error, because there is no 'sticky' keys option for hotkeys...normally I do just tap the hotkey and i'm on my way,..sculpting with that tool til i tap another hotkey...so I may have to remove everything and reinstall... thanks -Josh -
I'm having the problem where my hotkeys are working like 'sticky' keys. Does anyone know how to disable this? If I click a hotkey, it will not permanently switch to the new preset or tool, once I release the hotkey it resumes whatever tool I was using previously,...this is not useful to me, so if anyone has any insight into this, I'd appreciate the help! thanks, -Josh
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V4.5 BETA (experimental)
jdoublej replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I'm getting a dark AO map every time I generate,...is there a setting I should be aware of to avoid this? See the attached image for what I'm talking about,..my AO along with my textures I paint have this dark brown tint... thanks again, -Josh -
V4.5 BETA (experimental)
jdoublej replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Not sure if anyone else is getting this problem,...but I'm having a problem with the 'nav bar' dying on me when I've been painting using pbr materials after a bit,..and actually its happening about every 5-10 minutes now..So the problem is that I can't enlarge, move or rotate the textures, it simply doesn't react...Anyone have an idea how to fix this? thanks, -Josh -
I'm getting a crash when UVing upon hitting the 'unwrap' button; it doesn't happen with all geo, but there seems to be no manifold or problematic geometry with the pieces that do cause a crash. Figured I'd bring some attention to it. Below is the crash log. Also I get an exploding vertices error when importing into zbrush even if use all the geometry cleaning tools in 3dc; see the pic below
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New Mantis Project added v4.1
jdoublej replied to Taros's topic in New Releases, Bugs Reports & Development Discussion
Javis, sure,...give me your email and i'll send it via hightail (yousendit). thanks, -Josh -
New Mantis Project added v4.1
jdoublej replied to Taros's topic in New Releases, Bugs Reports & Development Discussion
I'm also having an issue with the snapping in the retopo room. I have many layers with different surface sculpts in them. There seems to be an issue with how 3d coat is choosing to snap. If i have multiple layers (like subtools) i can't get an accurate snap (very often it might snap to the undermost layer or on a single object it will fail to recognize the outermost surface), even if I try all the auto snap options. If anyone has any insight or suggestions on this matter that would be great. thanks. -j