Member Starship3D Posted January 20, 2022 Member Report Share Posted January 20, 2022 First post here. I'm looking at various 3D options for creating 3d space ships. 3D coat looks great, but I'm a bit concerned about the jaggedness of some of the models I've seen. Is it possible to create clean lines for the final render? Is the general workflow to model with the voxels and then to turn it all into a more simple mesh to get clean lines at the end of the process? Also in regards to stencils, is it possible for a stencil to produce a varied height when applied? like a bump map? Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted January 20, 2022 Solution Report Share Posted January 20, 2022 - Hello Is the general workflow to model with the voxels and then to turn it all into a more simple mesh to get clean lines at the end of the process? Yes, use voxel for rough sketches, then use this base mesh to add clean lines doing retopo at Retopo room, or modifying on Modeling Room. You could have more resolution working in voxels if you have a high end comp, otherwise the traditional thing is to convert the model to surface mode and continue working from there. it's trial and error until you find your way to work. These videos show how each artist uses different ways to create hard surfaces. There is some tools very useful as - Vox Hide - Sketch 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 20, 2022 Report Share Posted January 20, 2022 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.