Jump to content
3DCoat Forums

Beginner questions


Starship3D
 Share

Go to solution Solved by Carlosan,

Recommended Posts

  • Member

First post here. I'm looking at various 3D options for creating 3d space ships. 3D coat looks great, but I'm a bit concerned about the jaggedness of some of the models I've seen. Is it possible to create clean lines for the final render? Is the general workflow to model with the voxels and then to turn it all into a more simple mesh to get clean lines at the end of the process?

Also in regards to stencils, is it possible for a stencil to produce a varied height when applied? like a bump map? 

 

Link to comment
Share on other sites

  • Solution

- Hello

Is the general workflow to model with the voxels and then to turn it all into a more simple mesh to get clean lines at the end of the process?

Yes, use voxel for rough sketches, then use this base mesh to add clean lines doing retopo at Retopo room, or modifying on Modeling Room.

You could have more resolution working in voxels if you have a high end comp, otherwise the traditional thing is to convert the model to surface mode and continue working from there.

 it's trial and error until you find your way to work.

These videos show how each artist uses different ways to create hard surfaces.

 

There is some tools very useful as 


- Vox Hide

 

- Sketch

 

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...