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[Solved] How this DONE ?!! to make a Spline for the Spline menu


tcwik
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Hope this help

  

On 8/17/2021 at 4:28 AM, Yousung said:

Check.jpg.019db08c84bdb29d66bb2b70da708592.jpg

If the middle part of the model does not repeat, check the following

1. Is the object named as follows?
- Top_@@@
- Middle_@@@
- Bottom_@@@

2. Is the connection part of the object 'Open edge'?
- Spline guidelines say that the top-middle-bottom part should be an open edge

3. This is just in case, but have you actually registered and tested it instead of a preview in the creation stage?
- It does not seem to be repeated in the preview, but if you follow steps 1 and 2 properly, the result will be repeated middle-parts normally.

 

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  • Carlosan changed the title to [Solved] How this DONE ?!! to make a Spline for the Spline menu
  • 2 years later...

The model to be used seamlessly over the spline should consist of 3 objects, named as Top, Bottom, and Middle.

The Middle object is the one that will be constantly tiled along the curve.

It has vertices approximately in the range [0..1] along Y-axis.

Top and bottom of the Middle object should be open and opposite vertices positions should differ exactly by 1 along Y.

Here’s an example of the Middle object:

xrLtPjYB_NtBa74zcdQ_abf2PWDp7uh41nCr47LT

There may be several objects named “Middle_anything”. They should get identical open edges, but in the middle the geometry may be different.

3DCoat will use random middle objects to place them along the curve. 

The Top object is placed exactly over the Middle object and has an approximate [1..2] range of Y-coordinate.

This object is open at the bottom, the vertices should get exactly the same values as on the Middle top vertices.

An example of the Top object, marked red: 

p742ucuDQIBdIvIiY5E5cfngHiHcWBe4hnwe2sbv8pk0slcgvt4rzKynZ7bd6ZUpq_CNAYr7YrrE4P84

 

The Bottom object is placed exactly under the Middle object and has an approximate [-1..0] range of Y-coordinate.

This object is open at the top, the vertices should get exactly the same values as on the Middle bottom vertices.

Here’s an example of the Bottom object, marked red: 

ydho7C6Q3-Vjyg27e6xtvTsFz7U_s51wzpBOdHecesmtP47qB0ZJ7n8xobXZMFf-P4GWURRzRC4Pneq0

The whole curve will be tiled with Middle sections, the first section is Bottom, the last one is Top.

If the curve is closed, only the Middle sections will be used. Open edges will be welded with nearby sections, so if you made everything correctly, the whole object will be closed.

So, the final model looks like this:

GDQKTHRB4WfsEUh7S-uXceE7OxM0r8FxN50gIW63PJ_Am-gLG9E3IUwjP9ot-UK4ZwH6LTgqB7pI1mGw

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