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Way to use maps exported from paint room to use as a stencil in sculpt room for adding that texture to a physical model for 3d printing?


jima
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Is there a way to use the various maps created from an exported model painted with a smart material as the mask/stencil in the sculpt room to add that texture to the same model? I like the rendered texture from the paint room, but trying to emulate that texture while sculpting is hard for me to do well. End objective is to 3d print a model that looks close to the one in the paint room (without color info obviously).

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