Member jima Posted February 9, 2022 Member Report Share Posted February 9, 2022 Is there a way to use the various maps created from an exported model painted with a smart material as the mask/stencil in the sculpt room to add that texture to the same model? I like the rendered texture from the paint room, but trying to emulate that texture while sculpting is hard for me to do well. End objective is to 3d print a model that looks close to the one in the paint room (without color info obviously). Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 11, 2022 Report Share Posted June 11, 2022 Hi, try this bake options. Hope it help Quote Link to comment Share on other sites More sharing options...
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