Member raincole Posted March 1, 2022 Member Report Share Posted March 1, 2022 (edited) Sometimes I need transparency on my texture. For example, for hair cards and leaves, having transparency "cut-out" instead of actualy mesh can save a lot of polycount for game assets. Something like this: What's the correct way to achieve this in 3DCoat? I found this answer: But it doesn't work for me. I select eraser, trying to erase on Layer 0, and then 3DCoat automatically jump to another layer. Edited March 1, 2022 by raincole Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted March 1, 2022 Solution Report Share Posted March 1, 2022 Hi You can paint transparency just by erasing on layer 0 or erasing on a layer and hiding layer 0. When you export the transparency map will be in the alpha of the exported Color texture. Quote Link to comment Share on other sites More sharing options...
New Member Scylla33D Posted May 16, 2022 New Member Report Share Posted May 16, 2022 Not sure what im doing wrong im just making a jar with a ball in it but I can't get it to be transparent. I know it's something I'm doing wrong. Ive looked at multiple posts seems like it should be a simple thing Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 16, 2022 Report Share Posted May 16, 2022 Hope this help Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.