Member Starship3D Posted May 26, 2022 Member Share Posted May 26, 2022 This is just a general question regarding why to use one mode over the other. Are there any specific reasons to use surface mode over voxel mode, other than it runs faster? I did a search on here, and I couldn't find any reason to use surface mode, or in other words, there are no reasons you have to use surface mode, is that correct? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor Solution AbnRanger Posted May 26, 2022 Reputable Contributor Solution Share Posted May 26, 2022 This post was recognized by Carlosan! AbnRanger was awarded the badge 'Great Support' and 1 points. 13 minutes ago, Starship3D said: This is just a general question regarding why to use one mode over the other. Are there any specific reasons to use surface mode over voxel mode, other than it runs faster? I did a search on here, and I couldn't find any reason to use surface mode, or in other words, there are no reasons you have to use surface mode, is that correct? In general, Surface mode is the more refined and nuanced mode for serious sculptors, however, Andrew just added a new Voxel Clay Brush engine (in v 2022) that rivals the Clay brushes in terms of performance, feel and overall behavior. The good thing about working in Voxel Mode is that the Surface mode brushes are instantly ready to use right beneath the Voxel Brushes...so the user never really has to switch to Surface mode, during the much of the process. So, in short, Voxel mode is sort of a Hybrid sculpting mode, but to maintain Sculpt Layers, one needs to use Surface mode...as Sculpt Layers do not work with Voxel Brushes. Surface mode is perhaps better suited for the final/finishing stages of a sculpt, where the user needs incredibly high polygon counts for things like skin pores and micro-surface cracks and wrinkles. Quote Link to comment Share on other sites More sharing options...
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