Member Mekky Posted July 8, 2022 Member Report Share Posted July 8, 2022 This post was recognized by Carlosan! Mekky was awarded the badge 'Great Support' and 1 points. I just made a sword which is identical on both sides (on the Z Axis) nothing that is asymmetrical or anything an none of the UV's are stacked. When, for example, I fill the blade with the color blue and have symmetry on the Z Axis enabled, it will mirror to the other side just fine. But then I try to apply the same fill on another part (detailing on the inside of the blade), then this wont mirror at all. Drawing with brushes with mirror enabled works just fine on all the Paint objects. I'm confused why this is happening. I've copied the black and white UV island in photoshop so both have are exactly the same values Problems exists on 2022.29 and 2022.34 Desktop 2022.07.08 - 13.01.53.01.mp4 Video was made in 2022.34 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 8, 2022 Report Share Posted July 8, 2022 if you paint without selecting gradient mode do you have the same error ? Windows > panels > surface material: all model parts share the same material ? Could you try latest version .36 ? Quote Link to comment Share on other sites More sharing options...
Member Mekky Posted July 8, 2022 Author Member Report Share Posted July 8, 2022 (edited) Issue persists in 2022.36 With and without Gradient mode [EDIT] I just did a fresh UV unwrap in blender and used applink to create a completely new scene in 3dcoat. Problem is still there Edited July 8, 2022 by Mekky Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 8, 2022 Report Share Posted July 8, 2022 can you share the model to take a look ? Quote Link to comment Share on other sites More sharing options...
Member Mekky Posted July 8, 2022 Author Member Report Share Posted July 8, 2022 (edited) Shared Edited July 8, 2022 by Mekky 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 8, 2022 Report Share Posted July 8, 2022 Opening fbx on other app, just to check found model mirrored on Z ? Quote Link to comment Share on other sites More sharing options...
Member Mekky Posted July 8, 2022 Author Member Report Share Posted July 8, 2022 (edited) That's strange. I did not mirror the model on Z [edit] it seems I forgot to apply transforms... Still kinda new to this Edited July 8, 2022 by Mekky Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 8, 2022 Report Share Posted July 8, 2022 Found it, model is separate as 2 meshes. Look at this example with symmetry on X If model have separate parts, symmetry doesnt work using fill tool Issue was reported. Thanks for point it up. Quote Link to comment Share on other sites More sharing options...
Member Mekky Posted July 8, 2022 Author Member Report Share Posted July 8, 2022 Ohhh of course! I figured it was something I did wrong. Thanks for your help! 1 Quote Link to comment Share on other sites More sharing options...
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