Advanced Member phoenixart Posted July 30, 2022 Advanced Member Report Share Posted July 30, 2022 Hi there, I just purchased 3d Coat. During the trial, I did some test importing models created in Blender without any problem. Now, I'm having some issue with a particular mesh. As you can see in the screenshot below, something seems off about the normals. This is the wireframe: The funny thing is, during the trial I had issues in Marmoset, while it worked flawlessly in 3d Coat, but now the same mesh looks just fine in Marmoset: These are the default settings I'm using, though I also tried welding the vertexes, and a few other options: Any hints? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 30, 2022 Report Share Posted July 30, 2022 Hi What if you import the model on retopo room, same issues ? Quote Link to comment Share on other sites More sharing options...
Advanced Member phoenixart Posted July 30, 2022 Author Advanced Member Report Share Posted July 30, 2022 Thanks @Carlosan You mean for voxelization, like this? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 30, 2022 Report Share Posted July 30, 2022 Retopo room Mesh > Import Quote Link to comment Share on other sites More sharing options...
Advanced Member phoenixart Posted July 30, 2022 Author Advanced Member Report Share Posted July 30, 2022 That doesn't work. I get this warning: And if I click OK, I only see the Tool Options with the Apply button, though the scene is empty. I click on Apply, and I have this: nothing in the scene, even though apparently some geometry has been imported. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 30, 2022 Report Share Posted July 30, 2022 Please share the model to take a look. Quote Link to comment Share on other sites More sharing options...
Advanced Member phoenixart Posted July 30, 2022 Author Advanced Member Report Share Posted July 30, 2022 (edited) I did some more testing. I did the model in Moi3D. Exporting the mesh with triangulation from Moi, works fine: Then exporting the same model from Blender, still works OK. The only issue happens if I export from Moi3D with nGons, and then I triangulate it in Blender, that's when the issue happens, which is strange because it's opening just fine in Marmoset, and C4D as well. So, I can simply export it triangulated from Moi3D. I'll DM you the model. -- Now I need to figure out a few things about the smart materials. I'll go through some basic tutorials, but at the moment it seems that in order to tweak the smart material, every time I need to create a new one, rather than simply tweaking the material applied to the layer.And I haven't found a way how to apply materials to separate paint objects yet. Got it: with the fill layer it is possible to choose the object to fill. Edit: and I found the answer to my other smart material question: Quote Once it's applied to a layer, it's sort of "baked in", if you wanted to make changes, you'd have to clear the layer. From this tutorial Bummer, I hoped that tweaking a material applied to a layer would be more flexible. I guess I will stick to Marmoset Toolbag for the texturing part, and rely on 3d Coat for the sculpting process. Edit: After watching the 2nd part, it started making more sense. It seems in 3d Coat the painting workflow relies more actually on painting, basically it means using the smart materials as a base to paint them, instead of building layers with smart materials and tweaking their parameters. Maybe it's just a matter of getting used to its workflow. Edited July 31, 2022 by phoenixart 1 Quote Link to comment Share on other sites More sharing options...
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