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[Solved] What transparency is required for alpha textures


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1 hour ago, Carlosan said:

3DS Max, right ?
Try this


You only need to create a new preset with RGBA Color map (Alpha channel keep Opacity map)

And remember to hide Layer0


Thank you, but I already figured it out, I needed a specular card for the game, now I figured out the game engine and realized that the transparency card for speculars is not needed here

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  • Carlosan changed the title to [Solved] What transparency is required for alpha textures

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