Member gugwuk Posted November 21, 2022 Member Report Share Posted November 21, 2022 I cannot paint, it only works once I deselect the visibility of the layer. here is a gif to the issue: https://gyazo.com/2e7b029ea44c4e8713499d596e2c8241 please help :( Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 21, 2022 Report Share Posted November 21, 2022 Turning off visibility of layers Prt1Tex & Scope1Tex = same issue ? Quote Link to comment Share on other sites More sharing options...
Member gugwuk Posted November 21, 2022 Author Member Report Share Posted November 21, 2022 3 minutes ago, Carlosan said: Turning off visibility of layers Prt1Tex & Scope1Tex = same issue ? This is what happens when I do that:https://gyazo.com/344723f8ad3147488d99c2d44f86835f Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 21, 2022 Report Share Posted November 21, 2022 Shift UP the layer will solve the issue, but it look as another problem the UV mapping provided by Valve is overlapping, causing this You can look UV opening Textures > UV editor, surely the scope covers everything You can find more related information in this post Quote Link to comment Share on other sites More sharing options...
Member gugwuk Posted November 21, 2022 Author Member Report Share Posted November 21, 2022 9 hours ago, Carlosan said: Shift UP the layer will solve the issue, but it look as another problem the UV mapping provided by Valve is overlapping, causing this You can look UV opening Textures > UV editor, surely the scope covers everything You can find more related information in this post I was going to say it was the solution but the scope fix didnt work, https://gyazo.com/6a9c2de94c1a98bc3d024070b3010459 Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted November 21, 2022 Solution Report Share Posted November 21, 2022 Well the answer is more complicated. Turn wireframe mode ON to see UV islands and how are overlapped. I suppose now that scope is occluded by gun body, is the same process. Have you seen the video? There is an explanation of the problem and how to solve what happens to you with the weapon 3DC only paints what is inside the UV coordinates at UV 0,0. If the UV islands are outside those coordinates in another Tile, they will be excluded from the painting, surely that happens. It cannot be solved because it is not possible to modify the original model. But I don't think it's a problem because the UV scope only affects the glass of the telescopic sight. Quote Link to comment Share on other sites More sharing options...
Member gugwuk Posted November 21, 2022 Author Member Report Share Posted November 21, 2022 21 minutes ago, Carlosan said: Well the answer is more complicated. Turn wireframe mode ON to see UV islands and how are overlapped. I suppose now that scope is occluded by gun body, is the same process. Have you seen the video? There is an explanation of the problem and how to solve what happens to you with the weapon 3DC only paints what is inside the UV coordinates at UV 0,0. If the UV islands are outside those coordinates in another Tile, they will be excluded from the painting, surely that happens. It cannot be solved because it is not possible to modify the original model. But I don't think it's a problem because the UV scope only affects the glass of the telescopic sight. Thank you so much 1 Quote Link to comment Share on other sites More sharing options...
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