Member Stefka Posted February 12, 2023 Member Report Share Posted February 12, 2023 (edited) Dear forum Maybe it´s a stupi(d) question, but I can´t find a solution for it and hope for your help. Is it possible in paint room to assign a colorvalue to a single vertex point of a mesh? Thank you for the help. Edited February 12, 2023 by Stefka Quote Link to comment Share on other sites More sharing options...
0 Carlosan Posted February 13, 2023 Report Share Posted February 13, 2023 a numerical input ? as i remember it is not possible. Quote Link to comment Share on other sites More sharing options...
0 Member Stefka Posted February 14, 2023 Author Member Report Share Posted February 14, 2023 Thank you Carlosan. I think I figured out how I can partially solve my problem. In Factures room I can paint a single vertex with the colour defined in the colour selection. But even so I now can paint the vertex, I have not jet found the solution for exporting the vertex mesh with the assigned colours. I read that f.e. FBX format or export to Blender works fine. I´m not using Blender and if I import the FBX file to ModelconverterX, there is no colour, even so ModelconverterX claims that they can import coloured vertex meshes. I would highly appreciate if anyone could post a very simple coloured vertex mesh, so I can verify where my problem comes from. Thank you for the support. Quote Link to comment Share on other sites More sharing options...
0 Carlosan Posted February 14, 2023 Report Share Posted February 14, 2023 Factures works similarly to vertex painting; however, you paint with texture, not just color. The main rule is that you can assign a texture and a color to each vertex. Each vertex on every layer has only ONE texture. So, if you paint with texture over another texture on the current layer, the texture will be replaced, not blended. Export. Engine/3d-package should support per-vertex color/alpha channel to use FBX exported from Coat. Usually need to set up nodes to use exported results correctly. Quote Link to comment Share on other sites More sharing options...
Question
Stefka
Dear forum
Maybe it´s a stupi(d) question, but I can´t find a solution for it and hope for your help.
Is it possible in paint room to assign a colorvalue to a single vertex point of a mesh?
Thank you for the help.
Edited by StefkaLink to comment
Share on other sites
3 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.