I'm currently working on a throwback game that uses low res textures for its art style, but some models when I paint near the edge of a UV just refuse to draw on that pixel.
Sometimes I can get away with drawing in the 2D view at the top, but not always, and even still I consider that not a valid solution since if I am painting a gradient on the mesh, the unpaintable spot still remains the color below.
This has happened with almost every mesh I have exported, but as an example see this tree model. The grey on the branch there is the base color of Layer 0, and the brown is what I have painted in the 3D view (and tried in the 2D view). Notice the end of it just won't paint!
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nickburnsap
I'm currently working on a throwback game that uses low res textures for its art style, but some models when I paint near the edge of a UV just refuse to draw on that pixel.
Sometimes I can get away with drawing in the 2D view at the top, but not always, and even still I consider that not a valid solution since if I am painting a gradient on the mesh, the unpaintable spot still remains the color below.
This has happened with almost every mesh I have exported, but as an example see this tree model. The grey on the branch there is the base color of Layer 0, and the brown is what I have painted in the 3D view (and tried in the 2D view). Notice the end of it just won't paint!
https://imgur.com/a/OK4Np7a
Is there a way to force it to paint every pixel of a texture no matter how small?
A few notes:
Any help would be appreciated!
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