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Mobile tools, occasionally with incorrect voxels


zf3d
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On voxel mode -more if you switched surface to voxel- sometimes some little bubbles islands are created inside the model and appear when you pose or move.

Use RMB Fill voids or Close hulls. It will help.

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  • 1 month later...

When importing it add some inner thickness. The setting is in the import panel. I used 0.140 for the inner thickness. Res + 2 to 3 times after importing into surface mode so that when you switch to voxel mode, the model will not have the facet polygon structure or related errors as you said. 

Voxels require thickness to import correctly not just a polygon shell. Surface mode is not a problem as it is polygons.

After importing it, run fill voids as the interior of the model will have a void, thickness yes but a voxel void. 

panel.PNG

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