Advanced Member zf3d Posted June 15, 2023 Advanced Member Report Share Posted June 15, 2023 Mobile tools, occasionally with incorrect voxels I have appeared multiple times during carving, and I am not sure why these line voxels appear Quote Link to comment Share on other sites More sharing options...
Oleg Shapov Posted June 15, 2023 Report Share Posted June 15, 2023 Apparently it's hard to replicate. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 15, 2023 Report Share Posted June 15, 2023 On voxel mode -more if you switched surface to voxel- sometimes some little bubbles islands are created inside the model and appear when you pose or move. Use RMB Fill voids or Close hulls. It will help. Quote Link to comment Share on other sites More sharing options...
Advanced Member zf3d Posted June 16, 2023 Author Advanced Member Report Share Posted June 16, 2023 To add, this error is directly related to the size of the brush. If the size of the brush being moved is very large, it is easy to occur, but if the brush is small, it will not occur 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 23, 2023 Report Share Posted July 23, 2023 When importing it add some inner thickness. The setting is in the import panel. I used 0.140 for the inner thickness. Res + 2 to 3 times after importing into surface mode so that when you switch to voxel mode, the model will not have the facet polygon structure or related errors as you said. Voxels require thickness to import correctly not just a polygon shell. Surface mode is not a problem as it is polygons. After importing it, run fill voids as the interior of the model will have a void, thickness yes but a voxel void. Quote Link to comment Share on other sites More sharing options...
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