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Pixelated Calculate Occlusion results


homleyokno
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My friend is having this issue when trying to calculate occlusion where it comes out pixelated.

image.png

However when I did the exact same process (we triple checked) with the exact same model it's completely normal. They tried updating drivers and still does not work. Is there a way to fix this?

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Didn't seem to work. I'm pretty sure we both have the same settings yeah, only difference I can think of is our GPUs (I have an AMD and theirs is NVIDIA) but don't know if that is relevant at all. And we both use 2022.24.

They tried doing it on another model and it seemed to work on this one:

image.png

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I can bake without troubles.

Both have same Preference settings ?

Viewport > use fixed scene scale is OFF ?

What if you test to bake AO on the default cube or any default model ?

Try edit > Reset..., it will help

image.png

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