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Importing multiple UV Sets issue


suzu
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I have several separate objects (each with its own material) in Blender. Each of these objects has two different UV sets: UVMap and UVMap.001. When I import them into 3D-Coat using the 3D-Coat Applink and uncheck the "treat materials as separate textures" option, I can see both UV sets in the UV set dropdown box in the Texture Editor after import. However, UVMap appears greyed out, while UVMap.001 appears normal. I checked both UV sets in the UV room and noticed that UVMap wasn't imported correctly, as selecting it shows nothing in the UV view.
Can anyone guide me on how to properly import both UV sets into 3DC? Or is it that only one UV set can exist for a single mesh in 3DC?

Additionally, I have another question... The spacebar panel in the Paint Room is extremely small when viewed on a 4K monitor. Is there a way to make it larger? In other rooms, the size of the spacebar panel looks appropriate.

Thanks in advance for any assistance!

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