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How to add texture to a 3D object's surface evenly?


Kodra
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Go to solution Solved by Carlosan,

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I know I can use stencil to paint texture, but stencil is a 2D projection.

Textured brush tips don't work well either. A single brush stroke works, but it's impossible to paint the whole model with only one continuous stroke, and the texture doesn't look evenly where multiple strokes overlap.

Fill Tool doesn't work either. Because the model's UV density is not even, and Fill Tool's noise can only apply in UV space or via Cube mapping. If it has a triplanar mapping it would be so great...

There must be a way to apply textures evenly, but I just can't figure out how.

Edited by Kodra
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3 hours ago, Carlosan said:

There are no UV's in the Sculpt room. Objects are just way too dense for that. But 3DCoat can bake the diffuse color from an image map onto the vertices of the model (polypaint).

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Thank for the reply. Sorry, I didn't make it clear enough. I was talking about Paint Room, not Sculpt Room. The mesh is imported, and it has UV already.

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