Jump to content
3DCoat Forums
  • 0

A few super-basic painting/decal questions


Turner
 Share

Question

  • Member

Hi all,

Haven't used 3DC in a really long time, and when I did, I just kinda goofed around with it... :)
 

My version is 3DCoat 2022 Individual.

I have a few projects that need some of the features I think 3DC can provide, but honestly I don't remember where to start! There are a few objects I want to use - some are generally flat, but others undulate a bit (a tapestry, a paper coffee bag, coffee cup, and some pillows) and are usually in .obj format. I have and usually use Rhino to create my 3D object, or get the objects from other resources. Blender is mostly my target app for rendering/environments.

I'd like to:

1) paint color & some shading/wear/tear directly on to the objects,
2) Create some labels, decals, & text in other software (I typically use Illustrator/Photoshop) and import & apply to objects so that it looks sharp.

Process would be Import > paint or decal > export > import to Blender


So - feeling like I'm coming back to 3DC as someone who's never used it except to paint a robot... where should I start?
Note that I'd rather not go through full interface/features tutorials at the moment since I need to get a working "proof of concept", though I can certainly go through anything absolutely necessary for this process.

thanks!

Edited by Turner
Link to comment
Share on other sites

1 answer to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...