Jump to content
3DCoat Forums
  • 0

Retopo mesh changed scale after importing to Blender


Quendee
 Share

Question

  • New Member

Hey there! 
I must admit, I'm 3d noob, so I hope my issue is not too trivial. Anyways, I couldn't find any similar topic on this forum, so here it is:
I have imported high poly mesh (made it before in Blender) to retopo room. Performed retopology, was quite happy with the result. I got back to Blender project with highpoly sculpt, imported lowpoly I've done in 3dCoat to perform UV unwrapping etc as I learned it before in Blender.
Buuuut imported low poly is ENORMOUS. It's scale in Blender is 1 though - just as highpoly, but well, the size difference is definitely HUGE.
Is there any way to find out how much scaled up it got in 3dCoat, so I could scale it down by this value in Blender? How could I prevent such situations in the future, how to import high poly mesh without changing it's original scale?

*working on version 2023.28

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...