Member Silversurfer1221 Posted November 15, 2023 Member Share Posted November 15, 2023 Hello. I am use Textura to texture my models. On one, I want to create raised areas (i.e. depth) using the Curves tool to paint some lines. I can create one line (a curve with several points that's shaped as I like) just fine. But what if I want that line to have 'branches' or intersects? Is there a way to start drawing the curve, laying down points, tell 3D-Coat/Textura to start a NEW point not connected to the old curve OR start a new curve from an existing point, such as one midway on the curve (i.e. branching). The main reason I am interested in this is I am using the curve tool to create raised areas on the model. If I create a curve with depth and finish it, then create a second curve with depth that touches or overlaps it, the depth is added to the old curve, too, making a 'bump' there. So, what if I wanted to make a 'T' shape, for example or a cross (+) ... how would I do that keeping the same depth (no additional raised area where the lines meet or overlap)? Thanks in advance for any help with this. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 15, 2023 Share Posted November 15, 2023 Try switching depth to blend mode Quote Link to comment Share on other sites More sharing options...
Member Silversurfer1221 Posted November 16, 2023 Author Member Share Posted November 16, 2023 That did it! Thanks! Still learning the software. There so much you can do with it. Thanks again, I truly appreciate it. 1 Quote Link to comment Share on other sites More sharing options...
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