Jump to content
3DCoat Forums

[Solved] Painting Curves - How to create branches/intersects?


Silversurfer1221
 Share

Recommended Posts

  • Member

Hello. I am use Textura to texture my models. On one, I want to create raised areas (i.e. depth) using the Curves tool to paint some lines. I can create one line (a curve with several points that's shaped as I like) just fine. But what if I want that line to have 'branches' or intersects? Is there a way to start drawing the curve, laying down points, tell 3D-Coat/Textura to start a NEW point not connected to the old curve OR start a new curve from an existing point, such as one midway on the curve (i.e. branching). The main reason I am interested in this is I am using the curve tool to create raised areas on the model. If I create a curve with depth and finish it, then create a second curve with depth that touches or overlaps it, the depth is added to the old curve, too, making a 'bump' there. So, what if I wanted to make a 'T' shape, for example or a cross (+) ... how would I do that keeping the same depth (no additional raised area where the lines meet or overlap)?

Thanks in advance for any help with this.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...