Jump to content
3DCoat Forums
  • 0

Why does 3DCoat remove texture outside of UV islands?


Desert Leaf
 Share

Question

  • Member

Rant: 3Dcoat introduces more problems than actually support texture workflow.

Question:

When a complete image is imported as a Color (or imported as a texture in general) the rest of the Texture that is outside of the UV islands is discarded and replaced with a solid GREY color that inevitably bleeds into the seams of UV islands, WHY!?

WHY does 3DCOAT -- regardless of version -- remove the rest of the texture?
 

Reproduction:

1. Import UV model for pixel painting

2. Import a Picture to serve as a Color Layer.

3. Result - the Picture outside of the UVs are discarded, destroying any form of continuity.

4. 3Dcoat generated problem - a solid GREY color bleeds on to UV islands.

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...