Advanced Member Henry Townshend Posted February 11 Advanced Member Report Share Posted February 11 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 12 Report Share Posted February 12 Sounds logical, What did you need to achieve with that setting? Quote Link to comment Share on other sites More sharing options...
Advanced Member Henry Townshend Posted February 12 Author Advanced Member Report Share Posted February 12 (edited) Thanks for the answer! Interesting, I don't perceive this as logical at all. What I would expect is that "Fill with 0 Freeze" would actually fill the mesh with 0 freeze, meaning that it inverts the effect of "Freeze with 1" , by "unfreezing" it. So I would expect a freeze of 0.5, to add a mask with opacity of 50%, and a Freeze of 1.0, to add 100% freeze, and, a freeze fill of 0, adding 0%, meaning that part then should be unmasked again. Why should it be logical that fill with zero freeze simply adds no freeze? Then this option is kinda redundant, right? If it simply does nothing. If I don't wanna fill any area with Freeze, I simply don't click it. I wouldn't go and click on objects to fill them with 0 freeze if that does nothing. Unless I'm overlooking something, What I want to achieve is to simply "fill unfreezed", meaning I want to exclude parts of the already frozen objects from freeze by filling it with non freezed areas. And I thought this option of 0 should do exactly that. If you know any other way, without having to manually unpaint the freeze, and accidentally hit other objects in perimeter by trying that, I'd be thankful. Edited February 12 by Henry Townshend clariy Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 12 Report Share Posted February 12 As the hint said: The maximum amount of freeze applied to the filled area So fill at 0 = no freeze This option is kinda redundant > yes You need fill with unfreeze, its a nice feature agree Are any of this commands helpful to your workflow ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Henry Townshend Posted February 12 Author Advanced Member Report Share Posted February 12 Thanks again, and glad you agree, so I'm not nuts :P Unfortunately, for filling only parts of a geo on a paint object with multiple separate geometric parts, all those options are not exactly helpful, tho all great stuff. It would be great if we could simply "Fill with Unfreeze", or have that 0 option do exactly that. I think having the zero option would be the easier one for devs. Or maybe a tickbox "fill invert freeze", whatever would be the lowest hanging fruit, would be great. It makes sense right? cause if you are offered the ability to fill smth. with freeze, the opposite should also exist. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 19 Report Share Posted March 19 The function was resumed on Fill w/erase 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Henry Townshend Posted March 28 Author Advanced Member Report Share Posted March 28 (edited) On 3/19/2024 at 9:21 PM, Carlosan said: The function was resumed on Fill w/erase Thanks for the update. I am not entirely sure what you mean. If I use "Fill with Eraser", that doesn't erase any Freezing. Could you elaborate what you mean by "Resumed"? Edited March 28 by Henry Townshend correct terms Quote Link to comment Share on other sites More sharing options...
Carlosan Posted March 28 Report Share Posted March 28 Fill with eraser work over color, not freeze. Quote Link to comment Share on other sites More sharing options...
Advanced Member Henry Townshend Posted March 30 Author Advanced Member Report Share Posted March 30 On 3/28/2024 at 11:13 PM, Carlosan said: Fill with eraser work over color, not freeze. And with the point being? I don't understand what you mean. My post was about the current inability to fill something with "non-freeze" in 3D Coat, which is an oversight. I do not understand what filling with eraser has to do with it, or adds to the point in any way. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.