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SIM UV edge precision painting problems 3dcoatextura 2024.13


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  • Member

Hi,

in the latest version of 3dcoattextura 2024.13 having two separate meshes with each its own texture and UV, but placed between them without spaces, painting results in an annoying sim line, which could easily be avoided with edge padding on the texture , but for some reason it is not executed at that point. The texture is 4k.

thanks

Giovanni

problem padding.png

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  • 4 weeks later...
  • 2 weeks later...
  • Member

Thanks for the reply, actually no...I'll try. The strange thing though is that on the color layer I couldn't remove that defect... with any fill/brush/etc tool... but if I created another layer and used the normal brush... magically the defect disappeared because it was for some strange reason you can also color those areas that you couldn't do in the original level.

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