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Export Constructor to use tokens or subfolders


co3Darts
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Is their a way to take several paint objects and export meshes and textures associated with them to there own sub-folders?

I'm using Maya and a PBR workflow that would work a lot better if I could specify a sub-folder with only that paint object and it's associated bitmaps instead of all being exported to the same folder.  Is this possible using tokens or something I'm not aware of?

Thanks!

Jason

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