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Making Retopology.


AneySo
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Hi.
Please, how can i make my HP mesh opaque at all?
Now when im trying to make Low poly i can see even though my HP. 
And my LP dont cover HP, but i cant see this. =/

Screenshot_1.jpg

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It seems that your model is very small, try scaling it before the retopo step.

You can make HP opaque selecting another shader on Sculpt Room.

On Retopo room, change opacity to 100%

image.png

And try activating View > Backface Culling

image.png

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Thank you Carlosan for fast response!

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And try activating View > Backface Culling

I turned on "Backface Culling" already and showed the result in first comment. Didnt help.

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"You can make HP opaque selecting another shader on Sculpt Room."

Please can you provide more info about this way? I imported HP for retopo from Zbrush and not sure how I can change shader in Sculpt Room. I didnt see any HP in this mode.
Only LP.

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It seems that your model is very small

I tried x100 bigger scale and smaler. Didnt help. I checked scales in 3dsmax - everything is ok.
 

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Posted (edited)

and please, one more question here:
Are there any options so i will make LP only over ALL HP geometry? Because now, some my vertices are going under parts of HP and ignoring outside HP parts.

Screenshot_1.jpg

Edited by AneySo
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"Is autosnap turned ON ?"

Yes.
 

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"This video explains the steps clearly, please take a look"

Yes. I watched this video already and some same videos too.  
Issue is still the same. From this view in 3DCoat my LP is  covering HP correctly, but its not. I dont know why but HP is not visible on the front view.
Im using 3dCoat 2023.19.

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Hey. Thank you for the answer again!
Ye - looks like problem of "additional extrusion". It was about 50% and Z-Bias was 250%. 
But any chance to work with additinal extrusion without such viewing issue? I want Shifting my LP, so its ccovering my HP in some places and want to see it normaly.

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