philnolan3d Posted July 16, 2009 Report Share Posted July 16, 2009 Voxel primitives should follow the symmetry rules. For example, I just used a primitive sphere to make an eye ball for my character. I would assume that if I make the right eye with symmetry on the left eye would also be made. I'm not really sure how I'm going to make the other eye now. Quote Link to comment Share on other sites More sharing options...
Member Acord Posted July 17, 2009 Member Report Share Posted July 17, 2009 Voxel primitives should follow the symmetry rules. For example, I just used a primitive sphere to make an eye ball for my character. I would assume that if I make the right eye with symmetry on the left eye would also be made. I'm not really sure how I'm going to make the other eye now. It would actually be good if there was a symmetry button for voxels that worked similarly to the way that the symmetry button in the retopo tool works. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted July 17, 2009 Advanced Member Report Share Posted July 17, 2009 I'm not really sure how I'm going to make the other eye now. I've had this come up too, but I usually just 'clone with symmetry' (and move volume if I need it to be in same volume as the other eye). I agree that symmetry with primitives would save a bit of the extra time, tho... Quote Link to comment Share on other sites More sharing options...
Advanced Member Paint Guy Posted July 17, 2009 Advanced Member Report Share Posted July 17, 2009 Voxel primitives should follow the symmetry rules. For example, I just used a primitive sphere to make an eye ball for my character. I would assume that if I make the right eye with symmetry on the left eye would also be made. I'm not really sure how I'm going to make the other eye now. Phil, I had this exact problem a few days ago, I created a sphere in Voxels with Symmetry on but the sphere was not duplicated. I found the best way was to create a sphere primitive in Voxels as they do work with symmetry but I agree it would be great if symmetry would work with voxel objects. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 17, 2009 Author Report Share Posted July 17, 2009 I've had this come up too, but I usually just 'clone with symmetry' (and move volume if Ineed it to be in same volume as the other eye). I agree that symmetry with primitives would save a bit of the extra time, tho... Thanks I forgot about Clone With Symmetry. I managed to finagle a copy into the right place by using Axial and Transform. Quote Link to comment Share on other sites More sharing options...
Advanced Member cuffins Posted July 17, 2009 Advanced Member Report Share Posted July 17, 2009 Thanks I forgot about Clone With Symmetry. I managed to finagle a copy into the right place by using Axial and Transform. Actually all primitives working in symmetry...EXCEPT Sphere...but you can use a Ellipse instead of it. It will be copied and is still a sphere by default... greez, Rene Quote Link to comment Share on other sites More sharing options...
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