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How to import Quixel Material into 3dCoat Textura 2024?


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Posted (edited)

I want to import this material that I downloaded from Quixel. When I got to install Quixel Asset as Smart Material it is expecting a zip file, however my downloaded Quixel material is not a zip file. Am I suppose to make a blank Smart Material and import the maps from scratch? Is that how you guys do it? If thats the case then what is the install Quixel Asset for? I attached a screenshot of what the downloaded material looks like from quixel bridge. 

 

Untitled.png

Edited by oiver55
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Hi 

Inside 3DCoat (from version 2023.40+), you can add the additional Quixel folder by following these steps:

1. Open 3DCoat.
2. Go to the Edit > Preferences.
3. Navigate to `Input/Output` tab.
4. Here, you should see an option for `Additional Quixel folder'

image.jpeg


5. Set the path to where you're Quixel folder materials are and hit apply and close.  

Restart 3DCoat and you will be welcomed with the following:

image.thumb.png.144a30b945aeb25c47c7733a09b3d74e.png


image.thumb.png.8ef5c98a048867775942e1d4401448b6.png
 

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Also can use this other option for future needs

------------------------------------------------

Add existing materials folder.

addexistingmaterialfolder.jpeg

Add the Smart materials from an existing folder. A new Materials folder with the same name will be created. Select at least one file to automatically add all the files from the folder to the list.

addexistingfolder.jpeg

This is the complete list of aliases (at the end of the filename) used to recognize the texture usage:

Bump:
_DEPTH, _BUMP, _DEEP, _DISPL, _DISP, _DISPLACEMENT, _D

Normal map:
_NMAP, _NM, _NORMAL, _NORMALMAP, _NORM, _NORMALS, _N

Color:
_COLOR, _CLR, _DIFFUSE, _ALBEDO, _CL, _RGB, _DIF, _C

Gloss:
_SPEC, _GLOSS, _GLOSNESS, _GLOSINESS, _GLOSSNESS, _GLOSSINESS

Roughness:
_ROUGH, _ROUGHNESS, _R

Clip mask:
_MASK, _MSK, _MS, _CLIP, _ALPHA

Metalness:
_MET, _METAL, _METALL, _METALLICITY, _METALICITY, _METALNESS, _METALLNESS, _MT, _ME, _METL

Ignored:
_PREVIEW, _PREV, _TMB, _THUMBNAIL, _PRV, _AO, _OCCLUSION

The any of . – ~ may be used instead of the _ sign.

If any map is named with a space in the name, the texture is assigned as new Smart Material.

 

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