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A couple of (important) features request :


rimasson
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1 : Constraints to move the voxel surface (with the move brush) only in X,Y, Z, or X&Y, Y&Z... It will help to keep surfaces planar

2 : patch primitive : see the attached pic : will help to create non-organic models

3 : A mesh deformation like in Blender : http://www.blender.org/development/release...46/mesh-deform/

As 3DC voxels don't have any subdivisions levels, it could be a smart way to globally deform a model, by creating first a quick topology model, and using it as a deformation cage.

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1 : Constraints to move the voxel surface (with the move brush) only in X,Y, Z, or X&Y, Y&Z... It will help to keep surfaces planar

2 : patch primitive : see the attached pic : will help to create non-organic models

3 : A mesh deformation like in Blender : http://www.blender.org/development/release...46/mesh-deform/

As 3DC voxels don't have any subdivisions levels, it could be a smart way to globally deform a model, by creating first a quick topology model, and using it as a deformation cage.

Please show picture for 2

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Bezier patch. Easy to implement and seems to be very helpful for hardsurfacing.

Does 4x4 patch mostly need?

Thanks Andrew.

a 4x4 patch is certainly useful in most cases, but...

Being able to define the number of X and Y vertices of the patch could be a plus.

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