Advanced Member rimasson Posted August 3, 2009 Advanced Member Report Share Posted August 3, 2009 1 : Constraints to move the voxel surface (with the move brush) only in X,Y, Z, or X&Y, Y&Z... It will help to keep surfaces planar 2 : patch primitive : see the attached pic : will help to create non-organic models 3 : A mesh deformation like in Blender : http://www.blender.org/development/release...46/mesh-deform/ As 3DC voxels don't have any subdivisions levels, it could be a smart way to globally deform a model, by creating first a quick topology model, and using it as a deformation cage. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 3, 2009 Report Share Posted August 3, 2009 1 : Constraints to move the voxel surface (with the move brush) only in X,Y, Z, or X&Y, Y&Z... It will help to keep surfaces planar2 : patch primitive : see the attached pic : will help to create non-organic models 3 : A mesh deformation like in Blender : http://www.blender.org/development/release...46/mesh-deform/ As 3DC voxels don't have any subdivisions levels, it could be a smart way to globally deform a model, by creating first a quick topology model, and using it as a deformation cage. Please show picture for 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted August 3, 2009 Author Advanced Member Report Share Posted August 3, 2009 Ohhh. i forgot to upload it. apologies. This kind of primitive could be helpful, when i don't want to model it in another app. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted August 3, 2009 Report Share Posted August 3, 2009 Ohhh. i forgot to upload it. apologies. This kind of primitive could be helpful, when i don't want to model it in another app. Bezier patch. Easy to implement and seems to be very helpful for hardsurfacing. Does 4x4 patch mostly need? Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted August 3, 2009 Author Advanced Member Report Share Posted August 3, 2009 Bezier patch. Easy to implement and seems to be very helpful for hardsurfacing.Does 4x4 patch mostly need? Thanks Andrew. a 4x4 patch is certainly useful in most cases, but... Being able to define the number of X and Y vertices of the patch could be a plus. Quote Link to comment Share on other sites More sharing options...
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