Advanced Member Jake_H Posted August 9, 2009 Advanced Member Report Share Posted August 9, 2009 Hi I am working with a voxel sculpt and I want to change my position of my x symetry - How can I do this in 3Dcoat ? I have tried cloning the object to a new layer and moving it to where I want the symmetry to be. I have reset the symetry with the object at the new place - whith no result. Effectively I want to freeze the objects transforms at its new position. (please excuse the Maya speak) Any suggestions? Cheers Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted August 9, 2009 Contributor Report Share Posted August 9, 2009 1-use Clone Space Density from voxtree rmb menu (Be sure show symmetry plane is on) 2-Move around space density layer using transform (you can even rotate the layer if you want:which you could not do using the TAB method) 3-Once the symmetry plane is where you want it, select your original layer and use ''move to'' from rmb menu and choose the cloned space density layer. But if there is not rotation,just using TAB is quicker. Also know that each time you increase voxel res the sym plane will reset..(Andrew will probably improve that eventually.) Quote Link to comment Share on other sites More sharing options...
Advanced Member Jake_H Posted August 10, 2009 Author Advanced Member Report Share Posted August 10, 2009 Thanks artman Both explinations were very helpfull!! Rocks!!! Quote Link to comment Share on other sites More sharing options...
Advanced Member cuffins Posted August 10, 2009 Advanced Member Report Share Posted August 10, 2009 1-use Clone Space Density from voxtree rmb menu (Be sure show symmetry plane is on)2-Move around space density layer using transform (you can even rotate the layer if you want:which you could not do using the TAB method) 3-Once the symmetry plane is where you want it, select your original layer and use ''move to'' from rmb menu and choose the cloned space density layer. But if there is not rotation,just using TAB is quicker. Also know that each time you increase voxel res the sym plane will reset..(Andrew will probably improve that eventually.) Nice workflow THX! Rene Quote Link to comment Share on other sites More sharing options...
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