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Dragon Doodle


bluerider
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Heres an update

looking good...I've noticed that that orange shader seems to null some of the details on my models,,,would like to see this model with just a flat shader, like 3DC's 'PicMat_Clay'...'PicMat_Clay' seems to bring out more of the detail, and has less overshadowing than some of the other shaders..just a thought from another newbie ....pardon.gif keep up the great work smile.gif

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3d_sculptress,

Thanks for the helpful suggestion.

Ultimately, when I finish the modeling, it's being dumped into LightWave and rendered with nodes. I'll use a sub surface scattering material.

If I can't get a good handle on it by that stage, I'll bug one of my work colleges to give it a quality finish. I am fortunate to work with a talented crew who I'm confident will help make nice eye candy with this voxel scribble. :drinks:

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I exported the Dragon Doodle out of 3D Coat as an obj file. I imported into LightWaves 9.6 Layout and a 64bit operating system. I attached Fast Skin from the node editor to the dragons surface.

I had two lights in the scene, a spot light with fall off and a point light with fall off inside the dragon. I also did another render with the main light being a Dome light, it gives off a nice soft grain look. I overlayed the two renders over each other in Photoshop. I used an eraser on the top layer in the center of the image and ended up with this.

post-2086-12545508566565_thumb.jpg

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I exported the Dragon Doodle out of 3D Coat as an obj file. I imported into LightWaves 9.6 Layout and a 64bit operating system. I attached Fast Skin from the node editor to the dragons surface.

I had two lights in the scene, a spot light with fall off and a point light with fall off inside the dragon. I also did another render with the main light being a Dome light, it gives off a nice soft grain look. I overlayed the two renders over each other in Photoshop. I used an eraser on the top layer in the center of the image and ended up with this.

wow...that process gave it so much life...love the colors, etc. guess I'm gonna have to break down n invest in LightWave, eventually.

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wow...that process gave it so much life...love the colors, etc. guess I'm gonna have to break down n invest in LightWave, eventually.

Hello 3d_sculptress,

There are tons of free tutorials on LightWave on the web to teach you all aspects of the package. I can honestly say from practical experience, that the combination of LightWave and 3D Coat give you a powerful and 'production' efficient solution to creating your designs.

I will have a short review of 3D Coat combined with LightWave 3D 9.6 through a NewTek Webinar on the 15th of October showing parts of my process for the Dragon Doodle and the other character I have on this section of the WIP Gallery.

All I can say is, I wanna play more. I dreamed of having these capabilities with 3D tools 10 years ago.

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Here is a little explanation of the process as illustrated-

I put the two renders into 2D paint program.

Image 1) is rendered in LightWave 9.6 with fast Skin in the Node editor, but rendered with one Light-source, a Dome Light with radiosity. I changed the hue slightly from a light green, to a light blue. Then I used an eraser in the center of the image.

Image 2) is rendered again in LightWave 9.6 with fast skin, this time however with two light-sources. I replaced the Dome Light with a spot light and added a point light with fall off inside the dragon ball.

As the fast skin has excellent Sub Surface Scattering, the piont Light did a pleasing job glowing through the surface of the skin.

This was a fast set up in LightWave's renderer with the simple task of attaching a node to the surface of the dragon.

post-2086-12547539965112_thumb.jpg

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