Advanced Member T.H. ROCK Posted October 11, 2009 Advanced Member Report Share Posted October 11, 2009 I made this sword, quite scarred and some blood on the blade as it was intended to be a vampiric type of sword. I modeled the sword in Hexagon and did the sculping for the head/hair in Voxels, then exported to Per Pixel Paint. There was a request made to me if I knew how to covert this 3D file into a sprite or as they called it a PAK file for use in a 2D game. I've played games, but never got into the mechanics of them. Any help and guidance on this matter would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
Contributor 3d_sculptress Posted October 11, 2009 Contributor Report Share Posted October 11, 2009 I made this sword, quite scarred and some blood on the blade as it was intended to be a vampiric type of sword. I modeled the sword in Hexagon and did the sculping for the head/hair in Voxels, then exported to Per Pixel Paint. There was a request made to me if I knew how to covert this 3D file into a sprite or as they called it a PAK file for use in a 2D game. I've played games, but never got into the mechanics of them. Any help and guidance on this matter would be greatly appreciated. looks sharp.....here's a link for some info on the 3D conversion...there are tons of 3D and game related topics at this link (hope it helps) ; http://www.gamedev.net/community/forums/ http://www.gamedev.n...p?categoryid=78 ///////////////////////////////////////////// Creating a PAK File Format<BR itxtvisited="1">[Added: 9/6/2003] Raymond Wilson Demonstrates one way of organising all your game related media files in to a single "PAK", or resource, file. Quote Link to comment Share on other sites More sharing options...
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