Reputable Contributor digman Posted November 14, 2009 Reputable Contributor Report Share Posted November 14, 2009 Amber's question got me looking into creating displacement maps in version 3.1, I just upgraded from version 2 a few weeks ago. After few days of banging my head on my keyboard figuring out how to get the voxel mesh into a usable displacement, I arrived at a way to do it. I read the quickstart, looked at other threads,any tutorials I could find and tried some of my own solutions. Today I got a usable displacement map. Now this works for Carrara displacement but should work for others. I am still am running an older computer so I only could push the sudivision in Carrara so far. Others should be able to get even more detail from a displacement map. I will try and make a tutorial asap. 3dcoat always made great displacment maps and I too was frustrated at not seemly being able to make a good displacement maps with Version 3.1 from voxels. If someone has addressed this before, well I learned the hard way... LOL A simple non-descript low polygon model for testing. about 2900 polygons. and just a quickie voxel sculpt for testing the displacment map. Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted November 14, 2009 Report Share Posted November 14, 2009 I didn't realize there was a problem with this. I've done it twice with my orc and old man character busts. As far as I know just make your voxels, retopo, send it to micro-vertex painting (maybe per-pixel too), do any additional sculpting you want, Then use the Texture Baking Tool with Smooth Mesh on and export the displacement map. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted November 14, 2009 Author Reputable Contributor Report Share Posted November 14, 2009 I didn't realize there was a problem with this. I've done it twice with my orc and old man character busts. As far as I know just make your voxels, retopo, send it to micro-vertex painting (maybe per-pixel too), do any additional sculpting you want, Then use the Texture Baking Tool with Smooth Mesh on and export the displacement map. Philnolan3d, maybe a bug in the non-cuda 32 bit version of 3Dcoat maybe. I did it both ways has you described.The micro-vertex painting as it bakes the high-resolution voxels for real displacement not normal map of your model.That was my first choice but the maps looked like well, not very good at all. Then I tried per-pixel too. I used the texture baking tool alot in 3dcoat version 2, so I'm familiar with the tool. Of course I'm new at learning this new voxel version so it could all be user error. I will make a bug report too just in case. Quote Link to comment Share on other sites More sharing options...
Advanced Member Amber Posted November 14, 2009 Advanced Member Report Share Posted November 14, 2009 I think everybody would be very thankful for the tutorial , seems that creating displacements from vox<>external lowpoly is not too streamlined process.Hopefully Andrew will do something about that.The displacement look really good by the way. Quote Link to comment Share on other sites More sharing options...
Member brook Posted December 15, 2009 Member Report Share Posted December 15, 2009 I am currently looking into the displacement map workflow in 3dc. I should have some time next week to do some thorough tests. If anyone has more info, tutorials etc it would be great to post it. I have not found much searching the forums. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.